![]() ![]() Someone can “Stone Rain” you by countering or killing your third artifact, and when they use Spell Pierce to do it, the Opal can’t help pay the two mana because metalcraft isn’t active yet. Now, you can’t cast your Golem because your Mox isn’t turned on.Īlso, when you have Mox Opal out, artifact removal and Spell Pierce are more effective against you. The problem is that a more likely draw is Workshop, Mox Opal, Lodestone Golem, and maybe a Chalice. What’s the best case scenario? Mox Opal, Mox Ruby, Chalice for 0, Ancient Tomb, Lodestone Golem? In this scenario, having an extra Mox powered out our Golem turn 1. This sounds more promising than cutting lands from TPS/ANT, but I’m still skeptical. You need a certain amount of “business” in your deck, so we’d need to cut something like Gemstone Mine from 5-Color Stax or some other land from MUD to make room for the Opal. Moxes are good in Shop decks, but you definitely start getting diminishing returns somewhere around four to six of them. First, we only want Mox Opal where the five easy Moxes aren’t enough. What about Mishra’s Workshop decks that often have two or more artifacts out early in the game? I don’t like Mox Opal here either. All the times you have Dark Ritual but not two artifacts, the Cabal Ritual is going to outperform the Mox Opal.īasically, unless we tweak our deck to add many more artifacts, Mox Opal isn’t playable in Vintage decks like TPS or ANT that seem like they’d want more Moxes. It’s hard to put Opal ahead of a card like Cabal Ritual, since if you have two other artifacts out, many times you’ll be able to produce 1B and get the extra mana that way. It’s rare that the imprint poses a problem at that stage of the game — in fact is probably more of an outlier than the “I only hit two artifacts” scenario. This principle will keep Mox Opal out of decks like ANT as well.Ĭhrome Mox is just better when you need that first black mana (which is often), and they both do the same thing once you resolve Ad Nauseam: They kill the opponent. Making mana around 23% of the time isn’t even in the ballpark of making Mox Opal an effective choice.Ī very important additional strike against Mox Opal is that those draws thatĬontain two other cheap artifacts are the draws that need Mox Opal the least. This number must be adjusted downward slightly because some amount of the time, our three artifacts include two Mox Opals, and the legendary rule will do us in. (Arrived at by calculating the hypergeometric probability of the number of successes in the sample being greater than or equal to three given population 60, sample 7, successes in pop. With fifteen artifacts in our deck (Memory Jar hardly counts), we’ll have three or more artifacts in our opening hand around 23.4% of the time. Best case scenario for metalcraft: we cut three to four lands for Mox Opals, increasing the artifact count. Something around twelve artifacts is typical: one Black Lotus, one Lotus Petal, one Mana Crypt, one Mana Vault, one Memory Jar, five (non-Opal) Moxes, one Sensei’s Divining Top, one Sol Ring. ![]() So just how easy is it to have three artifacts out in these formats?įirst, let’s see what it looks like when we don’t actively try to turn on metalcraft we just take an existing deck and see how fast it gets metalcraft online. Moxes, Lotuses (Black and Petal), Lion’s Eye Diamonds, etc. ![]() People associate Vintage — and to some extent Legacy — with powerful, cheap artifacts. General thoughts on metalcraft in Eternal formats (Vintage and Legacy): It isn’t bad or even below average from an Eternal perspective, but many, myself included, had high expectations. Scars has a couple of relevant cards, but on balance, I’d say it’s somewhat disappointing. Artifacts are an intrinsic part of these formats, and a focus on them lends itself to a higher percentage of relevant cards. Mirrodin was an important block to Eternal formats. ![]()
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